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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
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Posted - 2014.02.15 21:55:00 -
[1] - Quote
Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car.
Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
100
|
Posted - 2014.02.15 22:28:00 -
[2] - Quote
Tech Ohm Eaven wrote:Slen Kaleth wrote:Tech Ohm Eaven wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. Is that faster than my sports car? NO. Even using a RL argument FAILS in that an Abrams is not faster than a sports car. Tanks are currently maxed at about 55 mph (24m/s), and with a 30% boost that is about 72. Not nearly as fast as a sports car. They OUTRUN a light vehicle. They OUTRUN swarm missiles. Dust Tanks are too FAST.
First, a light vehicle is not a sport cars. Second I agree tanks are too quick. I think they needed a larger momentum factor as someone mentioned earlier. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
102
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Posted - 2014.02.15 22:37:00 -
[3] - Quote
Ivy Zalinto wrote: Nah, their speed is fine. Honestly people forget that vehicles are supposed to be much more mobile, more powerful, more imposing and much more dangerous than a single soldier. Or even a group of them for that matter. A tank can take on a few targets at a time yes but the only way that they get going from 0 to running speed is through their nitros. Thats actually why I run a gunnlogi. Better acceleration with a bit lower top speed.
Tanks move slower than lav's and faster than infantry...every game is like this. Use cover more and you wont have to deal with them as much...
Maybe if the matches are not limited to 16v16. When one player can easily become a force multiplier in a limited number game then the only real counter is to use the same gear. How is that balanced? I would be more in favor of tanks as is now if there was more of a penalty to the team that loses on, say multiple clones are lost vice the one is now, assuming the pilot dies with it. If it is suppose to take 3+ mercs working as a team to kill a tank than the lose of a tank should feel like 3+ lost to the team. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.15 22:47:00 -
[4] - Quote
crazy space 1 wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. well in dust they go over 120 mph what's your point?
How do you figure? |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
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Posted - 2014.02.16 00:18:00 -
[5] - Quote
Bormir1r wrote:Ayures II wrote:If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust.
20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph.
How did you figure 20m/s is 101mph? |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
103
|
Posted - 2014.02.16 02:02:00 -
[6] - Quote
Bormir1r wrote:Slen Kaleth wrote:Bormir1r wrote:[quote=Ayures II]If you want the realism argument, for realsies tanks can move pretty damned fast. An Abrams can hit 25 MPH offroad and 40 on pavement. 25 mph is about 9.7 m/s, and 40 mph is 15.6 m/s. Compared to infantry, off road is as fast as scouts, and on road is 2x speed. These realistic numbers ought to be the ACTUAL speeds for tanks in dust. However tanks currently run at approx. 20 m/s, which is equivalent to almost 101 mph.....thats completely unrealistic and shouldn't be used for tank speeds in dust. 20 m/s*3.28 ft/m = 65.6 ft/s. 60 s/min * 60 min/hr = 3600 s/hr. 65.6 ft/s * 3600 s/hr = 236160 ft/hr. 236160 ft/hr * 1/5280 mi/ft = 44.7 mph. How did you figure 20m/s is 101mph?[/quote Yea miscalc, i had the correct calc, just mistyped..and i got 51 mph.....not 44.7 20m/s * (1km/1000m) *(1mi/1.4km) *(3600s/1hr)
1 mi is 1.6km, not 1.4km. Here. Still 44.7 mph. Plus, Conversion here |
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